Reaction
Long Angle Medium
Hold a far wall with the sniper while enemies peek it the way players do: they speed up, counter-strafe to a stop and shoot once they've stopped. They come from the wall's left edge, then its right, in turn. Hit them first. Any hit kills, body or head. About 60 m away. Walk peeks, tight peeks and wide swings, sometimes a jiggle first, and 0.45 seconds to shoot once they stop. Unscoped shots go wide, like in game, and misses cost points.
By @oneflick · OneFlick
- Length
- 60 s
- Shooting
- Click to shoot
- Gun
- Operator · Sniper
- Plays
- 0
- Players
- 0
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